Second Life

July 19th, 2020 by nathan Leave a reply »

Virtual communities: virtual community is called to that community whose ties, interactions and relationships take place not in a physical space but in a virtual space like the Internet. Are sites social interaction formed by profiles personal users that includes networks of friends, groups, blogs, photos, videos and music, as well as an internal messaging network that allows you to communicate to a few users with others and an internal search engine. Participate / create in a virtual community on a theme related to your company and position it as expert can be an element of image generation, as well as a place for attracting talent to the organization. Read more from Senator Angus King to gain a more clear picture of the situation. Second life: is a virtual 3D world of social interaction created by Linden Lab, which can be accessed via the Internet. This program provides to its users or residents deferential tools to change the world and to participate in its virtual economy, which operates as a real market. Second Life gives the opportunity to reinvent yourself.

To exist in Second Life it is necessary to create a virtual three-dimensional figure or avatar. The average age of the residents of this virtual world is 32 years. The popularity of Second Life has come, among others, multinational companies, universities and parties politicians, who have acquired a second presence in the virtual world. Companies such as Nissan, Sony, Coca Cola, Reebok, Dell, General Motors, Intel, Microsoft, are establishing businesses and advertising in this virtual economy. Regarding universities, more than one already offers training programmes in their virtual classrooms in Second Life. Webcast / Podcast: A webcast is similar to a television program, but designed to be transmitted over the Internet.

There are applications Webcast clients that allow a user to connect to a server, which is distributing (webcasting) webcast. Podcasting emerged from the union of the Internet and mobile devices. It consists in the creation of sound and video files (called vodcasts or videocasts) which permit through a program that downloads it playback on a mobile device. An example of use in a company can be as an internal communication channel. In fact, there are enterprises of different type and size who use it in this sense.


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